3.4.12

How to: Scars

As requested here is how I make scars in textures (I used only faces in this tutorial, but it's the same process for bodies :}). This is not the best way to do it either, but it's the only way I know how to do it; my photoshop skills are pretty low lol.


First thing is to obviously open the texture you want to edit. (I am using a golden saint face, in case you are wondering why it is so yellow :p). For the scars I use the 'burn tool' which is the one highlighted at the bottom.






For most of my scars I use this brush pack. It's made for photoshop, but if you use gimp just copy and paste the brushes into your gimp brush file. I just pick the brush I want and select 'dodge'.







Then just click where you want it, notice also the opacity I have it set at. You can change it any way you want. I just prefer having it somewhere in the middle, and If I want it darker or deeper I just click in the same spot a couple of times.






To add depth to the scar I switch to the 'burn' option and I move my brush just slightly next to where it was originally (if you can see in this picture); so it makes a shadow effect.







Here is what it looks like finished. I had to click on the 'burn' a couple of times to make it darker than the 'dodged' scar (if that makes sense).








You can use almost any brush. But some will leave weird edges like this one. It's a simple fix.








Just use the smudge tool (highlighted) and the fuzzy circle brush. After making scars don't forget to update the normal map texture!







Here is the face on a head. I can't use this in game, because I don't have Oblivion installed atm. But here is an example of how my scars show up in game. This is my male character http://1.bp.blogspot.com/-GnoNf0M-ekc/TmK1v6A9uJI/AAAAAAAAA_Q/4w9ADAXnEjg/s1600/ScreenShot6186.jpg  It might be hard to see because I use HDR lighting and that makes everything really shiny. Below is his actual texture (will upload on request).

I used the same method for scarring on this face. It's just hard to see them all in my game becuase of HDR. To make them more present with HDR lighting I sugguest not to bother with the opacity scale and 'dodge' and 'burn' like crazy. Hope this has been useful :D.